I've done a lot, but have achieved little. I program computers, create art and music, design Web sites, write, and have worked with many other trades. Yet, I have amazingly little to show for it.
Because I'm too busy to do anything.
In case you haven't figure it out yet... Highscore Chronicles in done!
Hopefully in another decade I'll have another battery of images from
odd projects to show you. Until then, you'll just have to do with the
following news:
This is a reduced-resolution version of the cover of a book I wrote
last year, a rule book for a pen-and-paper RPG system called "Mune"
(pronounced 'moon'). I was planning on publishing the book through an
on-demand publishing service, but some things came up and I ultimately
decided to withhold the book.
This is my "Big Black Box of Game S***". It is not a women's makeup
case. Not anymore, anyway. No makeup here -- just several decks of
standard playing cards; rule books of miscellaneous card/dice games;
and a bucketload of dice of various shapes and sizes. Who needs a
"manbag" when you have one of these bad boys?
Today's image (which would have been yesterday's image, had I not only
just awakened from an epic 24-hour 'nap') is an 'updated' version of
the map editor for a game (which was previously featured in Highscore
Chronicle 8 -- Watch Your Step) I wrote in college.
This is my first game (that wasn't a class project) written in college
when I was taking my first programming class. The game is a play on
the classic "Pong", with some added spice: With each hit against a
player's paddle, the ball speeds up, until the trail behind it catches
on fire, as seen in the image.
This image depicts two scenes related to my first-ever Web comic,
called "Silhouette: Web Noir". On the left side is a flavor scene from
the promos, while on the right is the last frame of the first (and
only) episode, which I believe was released in 2001.
This image pairs two views of a 3D landscape program I wrote in 2009.
The top half of the image shows the landscape (generated from a
height-map -- which is kind of like an infrared image, but for land
height) from afar. The bottom half shows the landscape from close up.
This collage of sorts represent two scenes constructed in a simple 3D
engine I was working on back in 2008. The name of the engine was
"Brickhouse", as it basically worked like LEGO bricks -- you specified
what kind of block to put where, and that was that.
Today's image is of a tattoo I designed back in 2001 as a favor to a
college friend. The tattoo I designed was to have a Yin-Yang symbol
with some simple (but still stylish) markings that could go around the
arm like a band. This is what I came up with.
This is a screen shot from one of my more recent games, Spacite. It is
fully HTML5-powered, allowing users of modern Web browsers to play
without the need of plug-ins -- just JavaScript.